Method that worked for loading screens (hex editing pak or exe files, to re-route game to different path and use external files instead of packed), does not work for most of textures in game because their path cant be spoofed that easy.
Making this mod is harder than i expected.
None of existing tools supports texture import back into game, and without it i cant continue this mod (several HD textures i imported to game with uMod injection was just for showcase, its really very time consuming to replace every texture in game like that, so a tool for importing files into native archives is a must).Īlternative idea: make a heuristic (version independant) memory patcher injected via version.dll (just please dont do it via any of render, input or audio api proxy dlls), that will return "no texture present" value whenever game tries to load texture from archives, so that it can be redirected to load texture from folder (on some textures simple path\name corruption hex edit of archives worked for me, but not for every one of them, so trick may require extra manual redirection), preferably uncompressed TGA one, not the dds with same name.
GUYS!!!!! I FOUND BACKUP OF HD TEXTURES AGAIN!īut i still dont have time to dump everu texture and find its hash.Ĭommand line utility that can list, extract, and repack (even files of bigger size) files from level and main file archive IS VERY NEEDED! I dont have time and barely remember anything about file formats to code such tool myself, future of this mod depends on existance of this tool, if you can code one, or know someone who can, please contant me (write in comment on my page about reason before adding me to friends) so i can give more detailed requirements for tool that i need for future automated installation and deinstallation of mod. Im dissapointed, frutrated and dont feel motivated to start this mod again from scratch, source textures and about 30% of textures reworked reworked by was removed all at once :-( 2x high res source + x2 S-spline enlargmentĭouble fine configured steam to remove all textures from Psychonauts folder, i just notticed that they wiped out my mod from my own HDD. Originally posted by Voodooman:A little progress with uMod texture injection.
Its not typical "realistic" game, so usage of free texture banks (which the usual method for making high res mods for games like GTA) will not work for Psychonauts. The most needed help is ability to re-draw catroonish textures with original texture as reference and very close to original look and style. If you guys want to help with texture mod, contact me please. I will probably merge this with other of my PsychoNauts patches, included not announced few. However textures require some conversion and in some cases enlargment and detailisation work to make some visible improvements, and that what im already doing right now. You may nottice that at the moment game cant use these textures, but hack method i "invented" for PsychoWide will make this possible.
How is that possible? Thanks to DF releasing most of source files with latest patch, not sure if this was done with purpose or was a mistake, but this will help to improve game a lot. The most notticable improvement will be with textures that have alpha channels, their edges going to be smoother now, other improvements will be with textures that had bad texture compression artifacts, and probably textures that will benefit from enlargmen will have higher resolution and if its possible, normal maps will be created for objects and surfaces that doesnt have them, but im not sure that this thing will really work. and now i have uncompressed tga sources for most of textures used in game and im going to make them even better. I just started working on it, but its based on my progress with PsychoWide, which already had some High res textures for loading screens.
This time im going to bring you improved textures for most of game objects.Īt the moment this thread is more like placeholder and recuitment thread for people who want to join me and help making this mod. You may remember me by PsychoPad, PsychoWide and unofficial gog and retail patches for PsychoNauts.